Hey everyone! These are the primary, bare-bones rules for our campaign. If you guys have any questions, just let me know. Post them on here, so others can learn from them as well. Also, I hope you're getting the name of your main character together. Look to your army book for examples.
Note: Any of the references to the General's Compendium are a huge book that I already own. If you want to see any of the pages just let me know.
Map Tracking - categorize each tile (from the Mighty Empires set) as to what terrain pieces can be chosen for battles fought there. Note tiles with season-specific effects or conditions.
Defining a Player's Realm - landmarks will be the plastic markers from Mighty Empires (old and new boxed sets) and the metal markers from the online store. Armies on the map will be designated by specifically painted banners.
Army Banners and Size - banners will be from 500 - 2000 points.
Turn Sequence - turns will be divided into Campaign Turns and the Season's End Phase:
- Campaign Turn: Move army banners, special actions (scouting, raiding, assassinate, etc.), schedule and play games, roll for casualty recovery. These turns will last one week and represent one month of in-game time.
- Season's End Phase: Collect Supply Points, roll for random events, cast campaign magic, spend Supply Points and update rosters, place new banners and landmarks, reroll priority for next season. Each season lasts three in-game months, or three weeks.
*Priority is determined by rolling 2D6, rerolling ties, and players will act in descending order.*
Real-Time Plan - there will be set game nights when gaming facilities will be available (my house, game boards and terrain), and each person will make an availability schedule to help with matches.
- Staying in Touch - individual players will be e-mailed portions of the entire map (the areas where their troops, cities, and other landmarks are) and private information about their army and going-ons. Everything else will be updated and displayed on the gaming blog (www.whfbgroupblog.blogspot.com). Also here, but they have been told to stay away from this thread, lest they learn all the dirty little secrets.
Movement - for simplicity's sake, army banners will be able to move one hex per turn.
Terrain - the only terrain that can block movement are the river tiles. They can only be crossed at bridges, or by special actions/abilities (building temporary bridges, magic, boats/ferries, the Lizardmen Aquatic special rule, etc.).
Battles - battles will be fought whenever two armies come into contact on the map. For the first few weeks, I will be determining all the point values, scenarios, enemies, and other particulars about the battles, just until everyone has gotten their feet wet. Scenarios will be used when appropriate or characterful, and battlefields will be formed with terrain pieces that match the tile it is fought upon.
Allies - players do not have to fight if they are normally allowed to be allies (see General's Compendium chart).
After-Battle Actions - the winner will claim/keep the tile, and the loser is driven back one hex.
Casualties/Troop Recovery - as per the GC rules, pg. 72
Prisoners - only characters may be taken prisoner, see GC rules pg. 73
Fleeing from Combat - GC pg. 73
Scouting Enemy Banners - GC pg. 74
Baggage Trains - we will not be using baggage trains for this campaign except for individual special scenarios (raids, capturing missions, freeing prisoners, etc.).
Economics and Supplies - GC pg. 76-77. These are excellent rules and will really help to keep things flowing. I'm glad I don't have to start from scratch.
Random Events - the Games Master (myself) will select events that are characterful, fun, or further the campaign at his discretion.
Magic - Season's End spells as per GC pg. 80
There we go! I'm going to try and post the Skirmish rules online, but I have no idea how to do it...
Wednesday, March 25, 2009
Sunday, February 8, 2009
Wednesday, February 4, 2009
Test Post
I'm just testing a post here. I'm hoping to at least get my units put together soon. Will let y'all know when that happens.
Monday, December 1, 2008
Progress!
Here are some shots of my 500 point Orcs and Goblins list. The bases are pretty much completed and I love how much better things look when you get a little paint on it. Enjoy, and if you get a chance to post your own minis, everyone would love to see them!
Here are the wolves, almost ready for their riders.
These spider bases won't be empty for long, and the spiders themselves will have riders!
Here are the my two trolls, Gutspew and Slugdrool.

Here are the regurgitated contents of Gutspew's stomach... hence his clever name.
Comments are optional but appreciated!
-Matt

Here are the regurgitated contents of Gutspew's stomach... hence his clever name.
Comments are optional but appreciated!
-Matt
Thursday, November 27, 2008
Monday, November 24, 2008
Team Painting Article
Check out this article I found on the Games Workshop website about Team Painting. It's pretty much exactly what Scott suggested to me. You guys let me know what you think would be the best approach for painting a large number of miniatures. My money is on the assembly line approach, that way you have more consistency with the individual models. But really I think it's up Scott, or whoevers' models we're painting.
Terrain Update
In order to prepare myself for the arrival of my new Citadel Realm of Battle Terrain Boards (!), which should arrive sometime around the 29th, I'm trying to get all the other terrain I have laying around the apartment finished up. If anyone wants to help me by painting up anything, or creating your own pieces, just let me know. I have loads of bits and pieces to help create scenery.
Also, Scott came up with this excellent idea of getting together to do a painting party where we only paint one guys' figures. He said his biggest problem with getting his miniatures painted is... he dislikes painting. I understand that it can be a big chore sometimes, but I think that if we all get together and help out Scott not only would it help him get his guys finished, but it would also help everyone's painting skills and perhaps get everyone excited about painting their OWN guys!
Make sure to have a 500 point army list made for the next time we get together, it'll help everything move along faster. If you need to rules for Warbands, let me know and I'll e-mail them to you.
Now, time for the pictures!
Bretonnian/Empire house in progress, with Orc for scale.
Another view.
Bretonnian/Empire/Chaos/really whomever watchtower, with firing platform and stables.
Wolves in the stables, noooooooo!!
Staircase, all scratch built!
Also, Scott came up with this excellent idea of getting together to do a painting party where we only paint one guys' figures. He said his biggest problem with getting his miniatures painted is... he dislikes painting. I understand that it can be a big chore sometimes, but I think that if we all get together and help out Scott not only would it help him get his guys finished, but it would also help everyone's painting skills and perhaps get everyone excited about painting their OWN guys!
Make sure to have a 500 point army list made for the next time we get together, it'll help everything move along faster. If you need to rules for Warbands, let me know and I'll e-mail them to you.
Now, time for the pictures!
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