Monday, September 7, 2009

'Oi, Squig Brain! Weez Comin' For Ya!'


From the depths of Karak Eight Peaks come the goblins of Da Crooked Moon tribe! Sent forth by the undisputed master as the Warlord of the Eight Peaks, Skarsnik, they infest the mountains for miles around the ancient sundered Dwarf hold. Can the greenskin menace be pushed back and the ancestral home of the noble Dwarfs be reclaimed?

Wednesday, September 2, 2009

Incoming Skaven!

Some of you may know that I started playing Warhammer 40K while I was in the Marines. What you probably don't know is that the first Warhammer miniatures that I even bought were actually a box of Skaven Clanrats from the Games Workshop store in Carousel Mall. Adam Sinnett and I each bought a unit box (he got zombies, unfortunately the same exact models they sell today, 10 years ago), assembled and painted a couple, but then he went to school in Michigan and nothing really happened with them.

This November they are coming out with a new rulebook for the Skaven, as well as some brand-spanking new plastics, including Clanrats! I've always loved the Skaven, but their mainstay unit (Clanrats) look like monkey-men and are impossible to rank up with their ridiculously long tails. Here's a picture from the newest White Dwarf magazine, and I am INCREDIBLY EXCITED! I'm going to start selling crap on eBay right now so that I can afford to get the new Skaven stuff when it comes out.

Tuesday, September 1, 2009

Darkness Rising...

Inspired by Randy's post, I decided to throw up (BAAAARF! 'Not in here, you won't.') some pictures of the fiends I'm working on to pit against your guys' armies.

For Scott and his stalwart Dwarfs, the forward patrol of a vast Night Goblin horde-Randy's noble Wood Elves will be facing a mutated Beast herd, devoted to the dark god of change Barack Obama Tzeentch-The Warriors of Chaos under Shaun's command will be facing ghouls, the twisted undead minions that scour the battlefield after the armies are spent, feasting on the dead and wounded alike -I hate to be giving hints away before the battles, but I thought just a taste might whet your appetite for conquest! Shaun, Scooter, please feel free to post some pictures of your own warbands when you get the chance... which for you, Scott, should be as soon as you get up. And Shaun, you do it when you get home from work, I know you'll just be playing Xbox Live anyway.

Saturday, August 29, 2009

I actually put together some models!

So last night I finally had a chance to put together a few Glade Guard models. I'll post some pictures below of the one I'm most proud of. All in all, it was a pretty good experience. It took me a few hours to only get three done, but I was watching MacGuyver (what a ridiculous show - in a good way), and was being very meticulous. The hardest part was trimming the excess plastic off where the two mold halves meet. I didn't want it to have the lines, but I didn't want to overdo the job either. I think next time around (tonight?) I'll hopefully move a lot more quickly.

The models:
So the first two guys were basically just - take a pair of legs, a torso with arms and a head and put them together. Nothing too crazy. It got me used to the concept of whittling down the connection point so they'd (mostly) fit together. It sure can be tough to get the bottom of a torso good and flat...

On the third model I decided I'd go for some creativity. I ended up cutting off both of the arms of a torso, replacing one of the arms and re-positioning the other. He has a "scout" head, but he's in a bit of a charging position with sword out front and hist bow arm outstretched at the side. Having not played the game yet, much less with Glade Guard vs. Scouts, I'm not sure what position he'll have. In any case, I think he looks menacing and a bit ninja-like. Come to think of it, Wood Elves do seem to have a good bit in common with ninjas. Stealthy, swift, intelligent... Anyway, they all do still need capes, but I think I should paint this much of them — and the capes for that matter — first, before the capes go on.

The photos:
Not at all happy with the performance of my point-and-shoot camera for this operation - it was a pain in the tookus to get it to focus right (auto-focus only). I'll need to play around some more to get really good pics of my models once I get some painted. I prefer natural light b/c flash seems to make everything look very, well... unnatural.
Obviously he's not painted yet, but I figured as the first time I actually worked on some models of my own, I should post something!
Front view:


Side view:


Back:

Wednesday, March 25, 2009

The Struggle for World Domination

Hey everyone! These are the primary, bare-bones rules for our campaign. If you guys have any questions, just let me know. Post them on here, so others can learn from them as well. Also, I hope you're getting the name of your main character together. Look to your army book for examples.

Note: Any of the references to the General's Compendium are a huge book that I already own. If you want to see any of the pages just let me know.

Map Tracking - categorize each tile (from the Mighty Empires set) as to what terrain pieces can be chosen for battles fought there. Note tiles with season-specific effects or conditions.
Defining a Player's Realm - landmarks will be the plastic markers from Mighty Empires (old and new boxed sets) and the metal markers from the online store. Armies on the map will be designated by specifically painted banners.
Army Banners and Size - banners will be from 500 - 2000 points.
Turn Sequence - turns will be divided into Campaign Turns and the Season's End Phase:
- Campaign Turn: Move army banners, special actions (scouting, raiding, assassinate, etc.), schedule and play games, roll for casualty recovery. These turns will last one week and represent one month of in-game time.
- Season's End Phase: Collect Supply Points, roll for random events, cast campaign magic, spend Supply Points and update rosters, place new banners and landmarks, reroll priority for next season. Each season lasts three in-game months, or three weeks.
*Priority is determined by rolling 2D6, rerolling ties, and players will act in descending order.*
Real-Time Plan - there will be set game nights when gaming facilities will be available (my house, game boards and terrain), and each person will make an availability schedule to help with matches.
- Staying in Touch - individual players will be e-mailed portions of the entire map (the areas where their troops, cities, and other landmarks are) and private information about their army and going-ons. Everything else will be updated and displayed on the gaming blog (www.whfbgroupblog.blogspot.com). Also here, but they have been told to stay away from this thread, lest they learn all the dirty little secrets.
Movement - for simplicity's sake, army banners will be able to move one hex per turn.
Terrain - the only terrain that can block movement are the river tiles. They can only be crossed at bridges, or by special actions/abilities (building temporary bridges, magic, boats/ferries, the Lizardmen Aquatic special rule, etc.).
Battles - battles will be fought whenever two armies come into contact on the map. For the first few weeks, I will be determining all the point values, scenarios, enemies, and other particulars about the battles, just until everyone has gotten their feet wet. Scenarios will be used when appropriate or characterful, and battlefields will be formed with terrain pieces that match the tile it is fought upon.
Allies - players do not have to fight if they are normally allowed to be allies (see General's Compendium chart).
After-Battle Actions - the winner will claim/keep the tile, and the loser is driven back one hex.
Casualties/Troop Recovery - as per the GC rules, pg. 72
Prisoners - only characters may be taken prisoner, see GC rules pg. 73
Fleeing from Combat - GC pg. 73
Scouting Enemy Banners - GC pg. 74
Baggage Trains - we will not be using baggage trains for this campaign except for individual special scenarios (raids, capturing missions, freeing prisoners, etc.).
Economics and Supplies - GC pg. 76-77. These are excellent rules and will really help to keep things flowing. I'm glad I don't have to start from scratch.
Random Events - the Games Master (myself) will select events that are characterful, fun, or further the campaign at his discretion.
Magic - Season's End spells as per GC pg. 80

There we go! I'm going to try and post the Skirmish rules online, but I have no idea how to do it...

Sunday, February 8, 2009

Checkin' in

Hey hey everyone! whats going on in the world of warhammer?

Wednesday, February 4, 2009

Test Post

I'm just testing a post here. I'm hoping to at least get my units put together soon. Will let y'all know when that happens.